As you can see, Koinzell focus more on PvE and wish to be a great DPS-er. His Barbarian focus a lot on Final Damage and critical. Kindly refer to his description about Battle Howl as I think he make use of it efficiently.
10 remaining SP for Gigantic Bomber. This is more of a fun skill with short casting time and cd compared to Typhoon. Mostly used against dragon.
So why the change in skill point distribution as well as skill plates, and even skill rings (see below)?
lvl 4 Iron skin => 50% dmg reduction, 22 secs, cooldown 38 secs
lvl 4 Charging Howl => 34% dmg reduction, 35 secs, cooldown 56 secs (after -20% cd skill plate)
Simple Maths here: 22 secs + 35 secs = 57 secs > 56 secs. As long as you don't overlap Iron skin and Charging Howl, you are Superarmor-ed permanently :D
Permanent Battle Howl:
lvl 6 Battle Howl (+1 from ring): +30% phy atk bonus, +38% crit / stun bonus, duration 39 secs after +20% duration skill plate, cooldown 40 secs.
So with my 11.5k atk above, I get ~15k atk after applying the pretty much permanent 30% bonus. OMFG!
I already lowered my crit from 20k to 15.7k critical, but it is still too high now, after the 38% bonus its overkill back to 20k. I will be lowering my crit even further in exchange for more DPS in future.
Lvl 9 Circle Swing - this skill is great, huge aoe, nice dmg, decent cd. Why this over Circle Bomber (or Bombs Away in DN NA)? I tested Circle Bomber before, the damage doesnt scale as well as circle swing. And personally I have always liked aoe around me rather than in front of me.
lvl 7 Whirlwind, lvl 7 Rolling Attack
- Need I say more?
Some Gear snapshots:
I know the Battle Howl Ring is far from perfect, but even as it is, it gives more damage than my destruct ring with crit potential, thx to 5% atk bonus from 1 lvl of battle howl. Not to mention, I failed 4 or 5 times before it succeeded crafting. =/
May optimize my damage further in future (my potentials arent ideal for 100% DPS yet, and maybe heraldry expansion too).
The setup above has 844 FD which gives the following dmg boost (based on Chaos' version 4 calculator)
Against lvl 40: 98.7%
Against lvl 50: 39.2%
I have 1300 FD now which gives the following boost:
Against lvl 40: 100%
Against lvl 50: 100%
2 lvl 40 heraldry plates with 3rd opt FD = 59 x 2 = 118
1 lvl 50 FD heraldry plate = 170
4 lvl 50 heraldry plates with 3rd opt FD = 85 x 4 = 340
So 628 from plates, 100 from dark dragon set bonus, 420 from totem, 122 from apo neck/earring, 30 from title = 1300.
Of cos, my atk now drops from 11.5k to 10.8k or ~11k (depending on which costume I wear , I prefer looks so 10.8k :P). With battle howl, it gets to 14k.
Side Note: cDN has released the latest patch that fixed the battle howl bug in 1 of the servers, should be applied to all servers tomorrow. Will upload new vids then, hehehe.
I believe sacrificing ~1k atk for 18.4% dmg boost (from 1178 FD to 1300 FD) is definitely worth it.
In future, if I come across a good deal for FD 3rd opt plates, I might upgrade again. Otherwise, I should be sticking with this setup until another FD set comes.
Oh, maybe +13 the gauntlet for red glow xD. I love the red glow of the axe now, hehe.
Update: As per tested by cDN players in duowan, the battle howl +30% doesnt apply to the atk value in your stats screen, but rather directly to your skills instead (see Chaos' post in the thread for more info). I am still keeping lvl 6 battle howl because I like the perma howl, the crit and the 30% is still useful.
Leciel which is the owner of Koinzell(IGN) from MMOsite forum