February 26, 2012

Get Barkin’ Mad With A Permanent Animated Hound Hat!

Get Barkin’ Mad With A Permanent Animated Hound Hat from 24 Feb-19 March!

Lay your hands on the exclusive, never-released-before animated Hound Hat that’s just too cute to resist. It scratches itself and even dozes off on its own, so don’t be surprised if fellow adventurers think you’re barking mad to put a real hound on your head! From 24 February (0001HRS, GMT+8) to 19 March 2012 (2359HRS, GMT+8), simply pounce your way to the Cash Shop and receive the limited edition permanent Hound Hat when you spend 50,000CC and above!

The animated Hound Hat is released for this promotion only, so don’t miss your chance to grab it for some mad hatter fun in Lagendia!

Notes:
- The amount spent is calculated by 1 Character and not account.
- Amount spent by different characters within the same account will not be accumulated.
- Amount spent before or after the event date will not be accumulated.
- Each character may only receive one Animated Hound Hat (Permanent).
- Rewards will be credited on 20 Mar 2012 before 2359HRS, GMT+8.

Credits : http://dn.cherrycredits.com/

February 22, 2012

Elodie's lv50 Sniper (PvE) Party Build

Introduction

I call this a party build because it's featured by the maxed Bull's Eyes at lv11. At this level, the target's Ranged Defense is reduced by 60%. (For experiments of this skill plz c this thread post #500.)This debuff works for party members too as long as they use ranged skills. All magical skills are considered as ranged skills.

Skill Tree:




Important stats:
Physical atk: 3.2k-4.0k
Magical atk: 2.0k-2.7k
Agility: 1.8k
Critical Rate: 12k
Critical Resistance: 19k
Dark attack: 72%

Weapons:
lv40 A Dawn Manticore Cross Bow (+agi, +int, + dark atk)
lv50 A Water Spirit Quiver (Wind/Agi)(+agi, +dark atk, +fire atk)

Armors:
lv50 A Ancient Totem Helm (Agi)
lv50 A Ancient Totem Dress (Life)
lv50 A Ancient Totem Legs (Life)
lv50 A Ancient Totem Gloves (Life)
lv50 A Ancient Totem Boots (Life)

Accesories:
Lv40 A Tough Sylvia Necklace
lv33 A Tough Violet Earings
lv40 A Auror Manticore Rings x2

Skill Crests:
Twin Shots - dmg +20%
Charge Shot - animation speed +50%
Anckle Shot (Rage Burst) - dmg +20%
Critical Break - 8% chance of CD reset (if u ask why, i'm using this coz it's a gift from ShiroNyan xD)

Enhancement Crests:
lv40 A Life Crest with Agility
lv40 A Health Crest with Agility
lv40 A Wisdom Crest with Agility
lv40 A Destructive Crest with Agility
lv40 A Magical Defense Crest with Agility
lv40 A Critical Crest with Agility

lv40 A Magical Crest with Critical
lv40 A Agility Crest with Critical

Ability Title:
Forest Dancer - +5% dark attack

Credits:
DN Elodie from MMOsite forum

February 18, 2012

Apocalypse Nest Challenge! (Feb 18 – Mar 2)

Now that you’ve taken your baby steps from the Manticore Nest Challenge, it’s time to up the ante by taking on the mother of all Nests… the Apocalypse Nest!

This event will run for two periods:

So ready your weapons and rally your friends – it’s time for you to save the world!

Notes:
- Rewards will be given via in-game mail in the Cash Shop within 3 working days after both event periods (18 Feb – 24 Feb and 25 Feb – 2 Mar).

Credits: http://dn.cherrycredits.com

February 15, 2012

New Cash Items Released

February is the month of love, so pop by the Cash Shop to see what we have in store for you!

Who Let The Hounds Out?

Erm, we did. Duh.


These 4 loyal canines are looking for some lovin’ this February so if you have space in your heart, why not adopt a faithful pal to join you in your adventures? All pets have the ability to pick up loot for their masters, boost their owner’s stats with their own, and gain EXP for leveling when they enter a raid. Each time your pet levels up, it means better stats for both of you!

And how about indulging your canine companion a little more with adorable pet accessories that will raise its stats along with throwing the cuteness factor off the charts?


So embrace the warmth of a brand new pooch partnership and be a lone ranger no more. These special creatures are saddled with a duration limit, pretty much like many Cash Shop items, but fret not, because you can always purchase a Pet Extension ticket to extend its stay!

Dress To Impress

Looking for love in Lagendia? Then don’t go around looking like something the cat just dragged in. Up your style quotient with these fashionably stylish level 30 costumes and get a second glance from that special someone!


It’s A Hair Affair

Just because the out-of-bed hairdo is sexy doesn’t mean you can get away with ignoring your tresses after every dungeon run. There is a fine line between sexily mussed up and simply messed up after all!

Check out our range of new hairstyle options available to add that dash of sass before you head out for your romantic raid. You can almost be sure that someone special would ask you out for a second date!

Credits : http://dn.cherrycredits.com/

February 12, 2012

Mastery and Apprentice

Whats the Master / Apprentice system, how does it works?

Level 30+ players can take level 30- players as their apprentices. Apprentices will level up more easily together with their masters. In the meantime both will receive rewards as their apprentices grow up. (around every ~5 lvls).

A master can have up to 3 apprentices, and an apprentice can have up to 3 masters. An apprentice gets +10% exp per master on his party, for a grand total of +30% exp if partying with 3 masters. The master does not consumes FTG nor durability while partying with his apprentice.


What benefits do i get for having a Master / Apprentice?


- +10% exp to the apprentice per master on your party
- Presents for master /apprentice every ~5 lvls
- While partying and doing dungeons togheter, Master receives respect (happiness) points (more to come later)
- Masters do not consume FTG neither durability, while partying with their apprentices.


Important notes

- A master looses points if he dismisses an apprentice, he does not if the apprentice leaves by himself.
- An apprentice cant change masters for every 3 days
- An apprentice can summon his master to his location, by using the Master/ Apprentice Panel (O)
- You will get titles for getting 100 and 300 students respectively (by sync08)

===========================

Alumni - an extra from master system.

If you get in a party with another players who have the same master, you also get extra experiences.

Not sure about the number, but I think one alumni add +5% experience, need confirmation though.

Edit : 2 alumni in the same group = +5% experience, 3 alumni in the same group = whooping +15% experience! 4? need to experiment

also stackable with extra experience from master,

extra note, extra experience only comes from monster kills, quests are not applicable

===========================


* Although master does not spend FTG while partying with his apprentice, the FTG of the master must not be 0 in order to enter dungeons.

This is kinda related to master/apprentice system. So i think you could include this in the guide.

Abyss Bunny & Dimensional Keys

* Partying with apprentice for level 16~24 abyss almost guarantee a "dimensional key" from abyss bunny. Abyss bosses have 5x higher chance to drop key as well if you are in a master-apprentice party.

* Having a "dimensional key" in your inventory will yield a certain amount of "dimensional shards" from a normal abyss bunny (black/yellow color) , in addition to the usual nest ticket and npc gift.

* Having a "dimensional key" in your inventory gives you an A-rank Skill Crest from a rare WHITE bunny + some shards + blue npc gift item, in addition to the usual nest ticket.

* Dimensional shards can be exchanged for A-rank skill crest at the scholar NPC. Or you could sell it to npc for gold.

Benefits to Master:

* Partying with your apprentice give you free experience without consuming your own FTG. This becomes important for lvl32~40 where you could not use Spartan scroll anymore and the leveling curve has become extremely steep.

Benefits to Apprentice:

* Solve the problem of insufficient FTG for leveling. Having a party of 4 reduce the amount of FTG consumed.

* Get help from high levels to conquer abyss dungeon and complete tough quest.

* Personal advice and guidance from your master. For example, on Farming 3S techniques or on skill builds.

Benefits to Master/Apprentice:

* Collecting "Dimensional Shards" or meeting a rare white bunny with a key could potentially land you a valuable A-ranked Skill crest that you can use or sell. Examples of very expensive A-ranked Skill crest are Poison Cloud and Worm Hole. Poison cloud can be obtained randomly from white bunny at lv 16 abyss and Worm Hole at lvl 24 abyss.

This is the link to the Bunny Farming Guide.

Credits : Desgracia, kaifel, and chaose5 from MMOSite Forum

The Event posted below are an event which is still running now in Dragon Nest SEA. ( Feb 12)

Master’s In-tuition (4 – 17 Feb)

Posted on Feb 3, 2012

Every hero has to start off somewhere. Every veteran has a story to tell.

Be you an experienced adventurer ready to pass down your skills and knowledge to the next generation, or as an aspiring rookie just getting started on an epic path to glory - Let your potential shine through this February and claim a slew of Epic Rewards in your name!

Event Period:
4 February 2012 – 17 February 2012

Mechanics:
Become a Master (Req Lv. 40) by taking on Apprentices (Req. Lv. 10-30) and start training them up. Both Masters and Apprentices will be rewarded with Epic Rewards if the Apprentice gains at least 10 levels during this event period. Masters stand to gain even more and greater rewards if they have 2 or even 3 Apprentices that gains 10 levels during this event period.

Apprentice Rewards

For attaining at least 10 levels during the event period:

Master Rewards

If a Master has one Apprentice that gained at least 10 levels during the event period he gains the following rewards:


If a Master has two Apprentices that gained at least 10 levels during the event period he gains the following rewards:

If a Master has three Apprentices that gained at least 10 levels during the event period he gains the following rewards:

Credits : http://dn.cherrycredits.com

February 11, 2012

Collection Titles

Introduction

With the Saint Haven update in Dragon Nest SEA, some new titles have also been unlocked. They give pretty good stats but requires collecting several titles, such as Leadership of Society (that I’ve just acquired <3) which requires titles from completing several Master and Abyss Dungeon runs with 4 people in party.

Here is how you can get them.

Quick Note

To find your Collection Titles (this is my way of referring to them), open your Character window, click on Title to open the Titles window, then click on the Collection Book tab.

Dragon Nest SEA - Title Collection Book

To find out how exactly you can go about getting titles, open your Achievement window and browse through the tabs and individual groups. There are some hidden missions/titles (such as Cloth Tracker) that you cannot find under your Achievement until you have already gotten the title.

There are known continuity issues regarding the names in Dragon Nest SEA but I will try to rename according to the names of the Dungeons

Now, on to the Collection Titles.


Urban Hipster
, under page 1 ‘Rookie Titles’

Description: You will get this title easily as long as you are a beginner. Though easy, it would be of great help for newbies.

I’m not the type of person you think I am!
Attk Power +18 ~ +18
Magic Attk +18 ~ +18
Max HP +250
Max MP +150

This title was available before Saint Haven patch, and it requires the titles from completing missions of the dungeons with entrances located in the Shadow Forest and Wind Forest maps.

Apprentice – Complete all the Shadow Forest Trail (Outskirts) achievements.

Performer – Complete all the Ancient Temple Ruins achievements.

Thorough – Complete all the Catacombs achievements.

Controlling – Hidden Mission. You have to die in Catacombs dungeon, possibly by the hands of the Minotaur boss.

Quick – Complete all the Shadow Forest Core achievements.

Lightning Swallower – Complete all the Ancient Temple Excavation Site achievements.

Cloth Tracker – Hidden Mission. You have to acquire an item ‘Ragged Loincloth’, dropped by any goblin in a dungeon (getting it via trade wouldn’t quite work, I tried). This also unlocks your friendship with the Heraldry Scholar Bailey in Calderock Village.


Almost Won the Lotto
, under page 2 ‘What’s a Common Title?’

Description: Have you tried out the Gestures? Have you tried strengthening items? Title is something that can be obtained easily!

Attk Power +25 ~ +25
Magic Attk +25 ~ +25
Max HP +500
Max MP +300

This is definitely a title available before Saint Haven, I’ve seen it around. Saying that this title is easily obtained gives me mixed feelings though, because of one of the titles it requires. However, it is a good title, and if you have the means, you can get it at a low level.

Lucky – Successfully enhance a Lv. 7 item.

Nerves of steel – Successfully enhance a Lv. 9 item.

Minus’s hand – According to the Achievement in-game, it’s ‘Fail to disassemble an item’. However, I got it from failing item enhancement repeatedly.

Scrooge – Acquire 1000 gold. (THIS, this is the difficult one if you’re not a hardcore trader or player. Can be made easier by passing gold around among friends though.)

Edgy – Fill all equipment and weapon slots with items over Lv. 7


Chit-Chatter
, under page 3 ‘Quest Title that every one obtains’

Description: Try different types of missions gradually, you might discover stronger titles during this process……

Attk Power +25 ~ +25
Magic Attk +25 ~ +25
Max HP +500
Max MP +300

This is a new title from Saint Haven patch. It has the exact same stats as ‘Almost Won the Lotto’ but can only be gotten after you go to Saint Haven, because minimum level requirement of the quests that give these titles.

Immortal Lv. 1 – Get this from the Lv. 8 quest given by Blacksmith in Mana Ridge/Prairie Town.

Immortal Lv. 2 – After getting Immortal Lv. 1, get this from the Lv. 11 quest given by Blacksmith Corin in Calderock Village.

Brawler Lv. 1 – Get this from the Lv. 17 quest given by Master Warrior Chandler in Calderock Village.

Fiend Lv. 1 – Get this from the Lv. 21 quest given by Master Sorceress Tiana in Calderock Village.

Immortal Lv. 3 – After getting Immortal Lv. 2, get this from the Lv. 29 quest given by Blacksmith Berlin in Saint Haven.

Man who saved Calderock – Complete the main story quest chain in Calderock Village, up until before you can take the Airship to Saint Haven.

Argenta’s Slave – Complete the quest ‘Argenta’s Slave’ in order to get this title, but it’s not as simple as it sounds because it’s the last quest of a long chain of solo quest where you try to meet Argenta’s demands and it often leads you to run into the highly annoying Adventurer David.


Leadership of Society
, under page 4 ‘Party of four title bible’

Description: As long as 4 heroes move together, any title is a piece of cake, go and get a 4-person party title!

Title? It’s simply the society’s way of trying to cater to people.
STR +20
AGI +20
INT +18
VIT +15
Attk Power +30 ~ +30
Magic Attk +30 ~ +30

This is a new title from Saint Haven patch, with very good stats. The main condition for getting this title is to conquer dungeons in a party of four, mostly in Abyss mode.

Abyss Dungeon achievements (refer to the picture, where the red box is) must be unlocked in order to obtain some of the titles, and I have listed them with the [Abyss] prefix.

Dragon Nest SEA Achievement window

*NOTE* You will have to complete the quest chain of ‘Secrets of Abyss’, also known as ‘Into the Abyss’ given by Heraldry Scholar Bailey in Calderock Village to unlock achievements for some Abyss Dungeons such as Raiders’ Ambush Point.

At Lv. 23, complete the ‘Horror of the Abyss I’ quest to unlock achievements for more Abyss Dungeons, then continue onto the 2nd part of the quest to unlock the rest.

To make it simple, if you check your Achievements > Dungeons, and the specific Abyss Dungeons don’t show up on the left side, find Bailey and see what Abyss quests you have not accepted/completed.

Harpy Hunter – [Abyss] Sigh Canyon – Clear with none of the four dying.

Gargoyle Master – [Abyss] Forest Sanctuary – Clear with none of the four dying.

Minotaur Threats – [Abyss] Sleeper’s Temple – Clear with none of the four dying.

Cowbell Carrier – [Abyss] Catacombs Hall – Clear the dungeon with four people. (I’m not sure if dying will affect getting this title. We got it without dying.)

Ogre Hunter – [Abyss] Road of No Return – Clear the dungeon with four people. (Same as above)

Reaper – [Abyss] Death Basin – Clear the dungeon with four people. (Same as above)

Manticore Slaughterer – [Abyss] Prayers’ Resting Place – Clear the dungeon with four people. (Same as above)

Nobility – Road of No Return (lv 20~22) – Clear Master with none of the four dying.


Speed Terminator
, under page 5 ‘Speed play technique’

Description: Speed is the necessary condition for one to be a real master, search for the shiny fast play title now.

STR +20
AGI +20
INT +18
VIT +15
Attk Power +30 ~ +30
Magic Attk +30 ~ +30

This is a new title from Saint Haven patch, with exact same stats as ‘Leadership of Society’. The main requirement for getting this title is to clear the dungeons as fast as you can. However, unlike Leadership of Society, you have to complete some Saint Haven dungeons.

Abyss Dungeon achievements must be unlocked in order to obtain some of the titles, and I have listed them with the [Abyss] prefix.

*NOTE* Scroll UP and refer to the blue chunk of text above for more info on Abyss Dungeons.

Sprint Instinct - [Abyss] Raiders’ Ambush Point – Clear the dungeon within 20 min. (you have to complete the ‘Secrets of Abyss’ / ‘Into the Abyss’ quest given by Heraldry Scholar Bailey and unlock the Abyss Dungeon achievements before attempting this)

Endless – [Abyss] Church Ruins – Clear the dungeon within 20 min.

Berserker – [Abyss] Sanctuary Core – Clear the dungeon within 20 min. (you have to complete the ‘Horror of the Abyss I’ quest given by Heraldry Scholar Bailey and unlock the Abyss Dungeon achievements before attempting this)

Ambush Detector – Raiders’ Ambush Point (lv 14~16) – Clear the dungeon on Master difficulty within 15 min.

Lightning Fast – Death Basin (lv 20~22) – Clear the dungeon on Master difficulty within 20 min.

Magical – Dark Mine (lv 24~26) – Clear the dungeon on Master difficulty within 15 min.

Hula Hooper – Abandoned Welton Hollow (lv 24~26) – Clear the dungeon on Master difficulty within 15 min.

Rolling Master – Forsaken Islet (lv 24~26) – Clear the dungeon on Master difficulty within 15 min.

For your informations, if you want to refer to a complete list of titles , kindly refer this website which is provided by Dragon Nest Wiki , http://wiki.ggftw.com/dragon-nest/Titles.

Credits :
http://blog.shizuyue.net/

http://wiki.ggftw.com/dragon-nest/Titles

Link

February 10, 2012

Fox's Guardian (PvE) Solo Build

Introduction

I think that the most guardians builds are more or less similar so i will not bothering you with long descriptions =)

For your information , this is a Guardian Solo PvE Build. For those who wish to stick with a team, you might need to give up some skill and max up your aura ( 1 of it only which is the elemental 1) and your team should find another Crusader which max up the light aura.


*click on img to zoom it

I tried to focus on all advantages that i have, so my way was to max all most useful skills. For me they are: Block, Sliding Step, Heal, Aerial Evasion, all passive skills in cleric part exept MaxMP+, Provoke, Autoblock, Armor Break, Smite, Guardian Force. Better you can see it at the picture below:


*click on img to zoom easy-to-see pic

510SP / 2SP remaining

Cleric.
No kicking skills. Maxed Block, Sliding Step and Aerial Evasion can help you to dodge enemies attacks. I also max all passive skills in that part exept MaxMP+, but depends on your gear and accessories (if you feel lack of MP) you can put 2 remainig SP to it. Do not neglect the Healing Prayer - once it can save your life =)


*click for easy-to-see pic

Paladin.
No "successful block" skills. Provoke - no need to explain. Here I sacrifice the both Auras in favor of damage (Armor Break, Smite). Other skills are passing to another so don't need to max them. This build has 1 ulti - Divine Avatar.


*click for easy-to-see pic

Guardian.
Nothing new here =)



Comfortable build for soloing and farming nests and still good in party. I hit 50 with that build in 24A Mino set XD lol

___________________________________________________________

Skill bars.

So here are 3 not bad variations of skill bars. You can choose one depending on the purposes.







In general they are same, difference only in Holy Bolt, Stance of Faith, Lightning Charger and Shield Blow skills.

___________________________________________________________

Crests.

Skills: Provoke (B grade is enough) - duration, Divine Avatar - duration, Armor Break - damage, Smite - damage.
Enhancement: Healthy (Vit), Life (Max HP), Dire (Str), Destructive (Phys Atk), Magic (Mag Atk) - optional, Impregnable (Def), Barrage (MDef), Vigour (MP recovery), Wind (Agi) / Fatal (Crit) - optional.

Prefixes.

The new system of prefixes is not clear now, but for guardian is still better to have Dire (Str) or Life (HP recovery) sets or Dire+Life mix.
Main weapon / Offhand - Destructive.

___________________________________________________________

Potentials.

Accessories: Str+Vit+MaxHP, Str+Agi+MaxHP / Int+Vit+MaxHP - optional
Rings: PhysAtk+Str+optional / Agi / Crit / MP recovery / MagAtk/ LightAtk
Weapon: PhysAtk+Str+Agi / Int
Other gear: Str+Vit+MaxHP, Str+Agi+MaxHP / Int+Vit+MaxHP

___________________________________________________________

24/32/40 lvl-cap.

These builds are without additional 10 SP and for people who don't want to use skill-reset scroll or just wanna follow my 50-lvl build.

24 lvl-cap.

*click to zoom in the pic

32 lvl-cap.

*click to zoom in the pic

40 lvl-cap.

*click to zoom in the pic

Some moments may vary, so e.g. at 40lvl-cap you can take both auras at 2 and decrease Autoblock.

In case you decide to use skill-reset scroll the question of solo-builds become deeper =)

Credits:
Fox_ from MMOsite forum

February 8, 2012

Ace's Gladiator ( Hybrid )

Introduction
Hello all, recently i was asked to write a bit about Gladiators despite me being the most terribad warrior around. So, what are Gladiators you ask? Well... they are fun as heck slice and dice heroes with gorgeous superfluous animations and skills who are good at dealing consistent damage. Hopefully this guide will be of some use to you fledgling warriors though!


Skills






So why have i picked what i picked?
As a physical swordmaster you may find that the cooldown for the bulk of your abilities are very slow. More over, the damage on many of your abilities are lower in comparison to other class's abilities. In terms of skill builds, there are many other ways to build a Gladiator so feel free to experiment a little as you get several skill reset scrolls as you progress throughout the game. Here's a run though of the bulk of my abilities.


Warrior Skills
So, warrior skills. What do you get? Well the obvious ones are Dash, Tumble and Aerial Evasion. Beyond that its useful to get the extra HP boost and MP regeneration because dash will consume alot of mp.


Rising Slash
This level 6 for the extra jump! This follows nicely into Aerial Combo, but don't get into the habit of always using the Aerial Combo in PvP unless your opponent has already used their aerial evasion otherwise they can escape from your combos.


Moonlight Splitter
Moonlight Splitter is a very useful skill for PvE and PvP. This is mainly because Moonlight Splitter has a lower cooldown than practically all of the physical skills and as a result is a useful opener and bridger between your moves. It also gives you something to do when outside of melee range which will happen often in group pvp, especially in the opening stages of protection rounds.


Cyclone Slash
A gladiator lacks any much crowd control with physical skills alone so i got cyclone slash to assist my character in PvE. Its also a useful catcher in PvP, albeit difficult to land.


Triple Slash
Triple Slash is an okay skill. Most of its usefulness comes from the fact that it's instant (like a fair few physical skills) and that you can stop mid-way and dodge if need be. I've levelled it to 11 so that i can use Triple Slash EX. This provides you with another method of 'lifting' your opponent like in impact punch in order to continue your combos.


Physical Skills
The other skills such as Aerial combo and Deep Straight have been left fairly low. The reason for this is that the damage from these abilities is poor unless you pour all of your skill points into the physical tree and worse still, their cd if fairly long. Deep Straight is still useful because it has a brief i-frame, and like triple slash, can be cancelled throughout its casting. Hacking Stance is another skill you could afford to spend less skill points on as well, but i personally love to use it in PvP and lvled it for a little more damage.

Similarly, Dash Combo, Eclipse and Counter Exile are all useful skills, but their damage capability is low, so its better to spend your extra skill points elsewhere. Eclipse a great skill for when you're surrounded, but when your in a party with people casting AOE abilities, it might be better to save it rather than using it to spread out a group of bunched up enemies.

Alternatively you may consider levelling Eclipse to lvl 4. This will allow it to reduce your opponents super armor attacks by 50%. For a swordmaster this is pretty important because we lack skills like the iron skin or panic howl of a mercenary, meaning that our moves are easily interrupted. This is baaad in pvp and bad in pve because our damage output relies on our ability to combo as we lack high burst damage.


Line Driver
Line Driver rewards good positioning and is a great damage dealer on large and trapped targets. It does slightly less damage on smaller single targets as it has a tendency to shoot you right through them. Recent patches have altered the max number of hits from 6 to 4 i believe, so it doesn't quite have the power it once did.


Utility Skills
Skills such as Highlander and Hemorrahage are important skills to have. Highlander is also free... so definitely grab it. It's a good skill for keeping your teammates alive! So if you keep an eye out for drastically falling health bars when in a party, you might just save someone! Hemorrahage benefits the whole team, enhancing everyone's damage GREATLY, infact, it is the greatest debuffer in game as it works multiplicatively instead of additive like a priests or mercs damage buff so whatever you do, max it if you want to be useful in parties!

The Parry Tree is a necessary skill if you intend to go into Sea Dragon Nest parties and survive more easily. It can also be useful in dodging some of those boss attacks in regular dungeons and nests, particularly if you solo abyss dungeons. In PvP its duration is the same as the mercs iron skin if you add more SP into it, meaning you can wait out a merc rush.


Evasion Slash
I'm not quite sure what to think of this ability. As a physical sword master, alot of your abilities thrust you forwards at the enemy, but Evasion Slash does the opposite and twirls you back. It does exactly what its name suggests however as i believe it provides you with another i-frame which is crucial in pvp. I've levelled it to 2 for the extra damage but you could leave it at 1 as i feel the damage growth isn't that great.


Finishing Attack
Another nifty skill. Use it on a boss under 40% hp to get the most out of this ability.





Build




As a Gladiator you're going to get up close and personal with a lot of bosses. Its vital then you can deal damage and have the survivability to withstand the damage you fail to dodge. My build is still far from optimal but i've chosen to take the critical damage route. Why did i take the critical route? Mainly because Final Damage as a 3rd stat is incredibly hard to find on crests, making it harder to stack effectively and also because Totam Armour doesn't provide any dark %. You should also consider getting Magical Defence crests as Swordmasters typically lack in MDEF.

As mentioned previously, there are many ways to build a Gladiator though, such as stacking dark % or Final Damage. You can see here all of the Swordmaster skills affected by dark damage... which is basically all of the physical ones . For myself, the gears i've gotten are an attempt to balance good damage, consistent criticals and survivability.

There are many paths you can take depending on whether or not you intend to focus on PvP or PvE, here are some examples:


Equipment (PVE)
My critical build consists of:
Great Sword: (Destructive)
Gauntlet: (Destructive)
Head: (Dire)
Top: (Wind)
Bottom: (Dire)
Glove: (Life)
Shoe: (Life)

Equipment (PVE)
Another possible combo maybe:
Great Sword: (Windswept)
Gauntlet: (Destructive)
Head: (Dire)
Top: (Wind)
Bottom: (Dire)
Glove: (Life)
Shoe: (Life)

Equipment (PVP)
A PvP build may consist of:
Great Sword: (Paralyze)
Gauntlet: (Knight)
Head: (Life)
Top: (Mana)
Bottom: (Life)
Glove: (Life)
Shoe: (Life)


Accessories
Accessories depend on what type of damage you want to build.
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destructive Rings and Dire/Wind Necklace and Earrings
For Dark Damage: Tough Necklace and Earrings, maybe brilliant rings or rings with dark % potentials.
For Final Damage: Using Set items such as Discipline Apocalypse Rings are the best way to stack final damage.


Crests
Wind Crest: For better agility/critical
Barrage Crest: For higher MDEF (this is where warriors are typically weak in)
Destructive Crest: For higher physical damage
Fatal Crest: For higher criticals
Life Crest: For additional health
Healthy Crest: For better defence
Dire Crest: For increased strength & damage


Skill Crests (PVE)
Infinity Edge: +20% damage
Finishing Attack: 20% CD reduction
Parry Stance: +20% Duration
Hacking Stance: +20% damage per second

Skill Crests (PVP)
Dash: -50% mp consumption
Side Kick: 50% faster animation
Impact Punch: 12% cd reduction (this can be swapped out)
Triple Slash: 12% cd reduction


If anything, i'd suggest reading some of the fantastic guides here on Final Damage, and Weapon and Armour Prefixes to get a good idea on the direction you may want to go with your build. Thanks for reading, and if you have any questions feel free to ask!


Video




References
http://forum.mmosite.com/thread/2/217/20110205/Skills_that_Affected_by_Dark_Damage-4dac375f95a693213-1.html

http://forum.mmosite.com/thread/2/217/20110731/Indepth_Analysis_on_Prefix_Effect_II_Armor-4e35229fdb3f0d713-1.html

http://forum.mmosite.com/thread/2/217/20110729/Indepth_Analysis_on_Prefix_Effect_I_Weapon-4e33241bdf61bdf13-1.html

http://forum.mmosite.com/thread/2/217/20110427/Final_Damage_Calculation_Mechanics-4db81690693703e13-1.html

Credits :
Ace Of Spades which is the owner of AceOfSpade(IGN) from MMOsite forum

February 6, 2012

Koinzell's Barbarian (PVE)

Introduction:

As you can see, Koinzell focus more on PvE and wish to be a great DPS-er. His Barbarian focus a lot on Final Damage and critical. Kindly refer to his description about Battle Howl as I think he make use of it efficiently.

Warrior:



Merc:



Barb:



10 remaining SP for Gigantic Bomber. This is more of a fun skill with short casting time and cd compared to Typhoon. Mostly used against dragon.

Skill plates:


Character stats:


So why the change in skill point distribution as well as skill plates, and even skill rings (see below)?

Permanent SuperArmor:
lvl 4 Iron skin => 50% dmg reduction, 22 secs, cooldown 38 secs
lvl 4 Charging Howl => 34% dmg reduction, 35 secs, cooldown 56 secs (after -20% cd skill plate)
Simple Maths here: 22 secs + 35 secs = 57 secs > 56 secs. As long as you don't overlap Iron skin and Charging Howl, you are Superarmor-ed permanently :D

Permanent Battle Howl:


lvl 6 Battle Howl (+1 from ring): +30% phy atk bonus, +38% crit / stun bonus, duration 39 secs after +20% duration skill plate, cooldown 40 secs.

So with my 11.5k atk above, I get ~15k atk after applying the pretty much permanent 30% bonus. OMFG!

I already lowered my crit from 20k to 15.7k critical, but it is still too high now, after the 38% bonus its overkill back to 20k. I will be lowering my crit even further in exchange for more DPS in future.

DPS skills:
Lvl 9 Circle Swing - this skill is great, huge aoe, nice dmg, decent cd. Why this over Circle Bomber (or Bombs Away in DN NA)? I tested Circle Bomber before, the damage doesnt scale as well as circle swing. And personally I have always liked aoe around me rather than in front of me.

lvl 7 Whirlwind, lvl 7 Rolling Attack

- Need I say more?

Some Gear snapshots:


I know the Battle Howl Ring is far from perfect, but even as it is, it gives more damage than my destruct ring with crit potential, thx to 5% atk bonus from 1 lvl of battle howl. Not to mention, I failed 4 or 5 times before it succeeded crafting. =/

May optimize my damage further in future (my potentials arent ideal for 100% DPS yet, and maybe heraldry expansion too).

The setup above has 844 FD which gives the following dmg boost (based on Chaos' version 4 calculator)
Against lvl 40: 98.7%
Against lvl 50: 39.2%


Latest Update:
I have 1300 FD now which gives the following boost:
Against lvl 40: 100%
Against lvl 50: 100%

2 lvl 40 heraldry plates with 3rd opt FD = 59 x 2 = 118
1 lvl 50 FD heraldry plate = 170
4 lvl 50 heraldry plates with 3rd opt FD = 85 x 4 = 340

So 628 from plates, 100 from dark dragon set bonus, 420 from totem, 122 from apo neck/earring, 30 from title = 1300.

Of cos, my atk now drops from 11.5k to 10.8k or ~11k (depending on which costume I wear , I prefer looks so 10.8k :P). With battle howl, it gets to 14k.

Side Note: cDN has released the latest patch that fixed the battle howl bug in 1 of the servers, should be applied to all servers tomorrow. Will upload new vids then, hehehe.
I believe sacrificing ~1k atk for 18.4% dmg boost (from 1178 FD to 1300 FD) is definitely worth it.

In future, if I come across a good deal for FD 3rd opt plates, I might upgrade again. Otherwise, I should be sticking with this setup until another FD set comes.

Oh, maybe +13 the gauntlet for red glow xD. I love the red glow of the axe now, hehe.

Update: As per tested by cDN players in duowan, the battle howl +30% doesnt apply to the atk value in your stats screen, but rather directly to your skills instead (see Chaos' post in the thread for more info). I am still keeping lvl 6 battle howl because I like the perma howl, the crit and the 30% is still useful.


Credits :
Leciel which is the owner of Koinzell(IGN) from MMOsite forum

February 5, 2012

MP Regeneration

Introduction:
There are many doubts during skill building on whether it's worth it to spend SP on Mp regen skill or Mental Training, for a so-called 3%/3.6%/4.2% increase in MP regen.

I have done some research on Mp regen recently and will share the mechanics of MP regen in this article. Hope it will help others who have MP regen problem in dungeon.

MP regen is an important stats in normal nest because it dictates how many skills you can cast. No point having alot of high dps skill but you can't cast it frequent enough due to limited MP. Well, this case doesn't appy to those are willing to buy Cash Shop MP potion for normal nest or special mp recovery potion for sea dragon nest (very expensive)

There are two distinct types of MP regen:

1) Base MP regen

This Base MP regen is a function of character level only.

Increasing MAX MP or INT does NOT Increase the base MP regen amount

The base Mp regen ticks once every 5 second.

The MP amount regen per tick in normal dungeon is shown in the figure below.





Char LevelMP Regen per Tick
14
99
2121
3236
4256
4464
4568
4878
5087


As you can see, it is a non-linear curve, which increases rapidly at high level.

Note that the amount of Mp regen shown in the data above is only for Normal Dungeon/Nest.

PVP and Darklair show different Mp regen amount per tick, which I won't list here.


How to boost Base MP Regen?

It can be boosted through Potential, Heraldry and Title.

For example:

Someone is lvl50 and have 87 Mp regen.

If someone is using the title, Hallowen Candy which add +20 Mp regen.

The MP regen per tick is 87+20 = 107

If lets say, he is ALSO using a ring with +15% mp regen potential.

The MP regen per tick is 107 * 1.15 = 123

Similarly, an Mp regen Heraldry also adds to the Mp regen amount.

Note that, the Mental Training Skill (passive) does not add to this base mp regen.

It is considered as the second type of MP regen.


2) MP regen from Mental Training (MP regen passive skill).

At Lv1, 2 and 3, it adds 3%, 3.6% and 4.2% Mp regen per minute respectively.

The MP regen from Mental training is calculated separatedly from the base Mp regen.

This mp regen ticks every 2 sec once.

The % regen per minute is based on your MAX MP.

For example,

If you have 3% regen from Mental Training Lv1 and your max mp is 40,000.

You will have ( 0.03 * 40 000 ) = 1200 Mp regen amount per minute.

This translates to 1200 MP / 30 = 40 mp regen every 2 second.

[ since 1 minute = 60 sec, MP regen tick every 2 sec once, you get 30 tick per minute ]

If your max MP is 80,000, and you have 3% regen from Mental Training,

You will have (0.03 * 80 000 ) / 30 = 80 Mp regen every 2 second.

As you can see here, this MP regen is tied to the MAX MP of your characer.

Increasing your Max MP will increase the absolute amount of ur MP regen from the Mental Training.

Note that, this Mp regen cannot be boost through Title, Heraldy and Potential.


Is it worth it to learn the Mental Trainining ?

Let me illustrate this with an example:

At lv50, the base MP regen is 87. With Hallowen Candy (+20), and lets say a piece of gear with mp regen potential (+15%) and maybe a Tail (+2% ),t he total Mp regen per minute is

125 * 12 = 1500 per minute

( since 1 min = 60second, every 5 sec base mp regen ticks once, 1 min = 12 ticks )

With lets say 50, 000 Max MP, and a lv 1 mental training, the mp regen per minute is

50 000 * 0.03 = 1500 per minute.

Now you see that, adding just lvl 1 mental training DOUBLE THE MP REGEN AMOUNT!


Btw the above is roughly my own stats and skill build.. so it is very realistic for mages.

For other class, please do your own calculation to see the effect and make your own decision if it is worth it to learn the Mental Training.

Generally, the effect of mental training is more significant if you have higher Max MP (mages and priest). For char with low max mp, boosting base mp regen through equipment and heraldry would be more efficient.

For example, if you have only 15 000 Max MP and lvl1 mental training , your Mp regen from mental training per minute would be

15 000 * 0.03 = 450 per minute.

That's merely 30% of the base MP regen shown above.

40A MP regen heraldry adds more than that! (see below for illustrative examples)


Which Heraldry is better? MaX MP or MP regen?

This is another interesting thing to look at.

Lets compare both Lv40A Heraldry.

LV40A MP Regen heraldry: +16 mp regen, +30% mp regen.

This heraldry only affects the base Mp regen.

So for the sake of comparison, let use the same stats as above.

The increase in Mp regen per minute due to MP regen heraldry is

( 16 * 12 ) + (87+16)*0.3*12 = add 562 Mp regen per minute

Lv40A MAX MP heraldry: +2277, +10% Max MP.

This heraldry only affect the mp regen from mental training.

The increase in Mp regen per minute due to Max MP heraldry is

(2277 + 0.1 * 50 000 ) * 0.03 = add 218 Mp regen per minute

From here, it can be easily concluded that MP Regen Heraldry is much better than Max MP heraldry.

However, if lets say you have more than 92,000 MAX MP and lv3 mental trainig (4.2%), then the reverse is true.

MAX MP heraldry is better than MP regen heraldry in this case.

Which one is better largely depends on what is your Max MP and what level is your Mental Training.

Credits :
chaose5 from MMOsite.forum

February 4, 2012

Snow Elestra's Skill Build

Since most of the viewers in Dragon Nest Vault visited Elestra Skill Build more frequently, I decided to share some of other skill build of Dragon Nest CN Players.

For your information, this build gives up Ultimate of Elestra but choose Ultimate of Saleana. Dragon Nest CN had already patched Dual Ultimate Patch. Therefore , Dragon Nest SEA players should only refer to this guide after the patch. However, you can prepare your skill as following since there are another Skill Reset after 3rd Job Advancement.

This is Snow ( 寒月雪 ) Elestra's Skill Build which mainly oriented on PvE Skills.Link


Sorceress Skills
============

Flame Worm: Just level 5 to enable fire skill tree of elemental lord.

Glacial Spike: Just level 5 to enable ice skill tree of elemental lord.

Poison Cloud: insufficient points so only level8....

Shockwave: Level 1 enough to bounce the enemy away when you being attack.

MP Party Buff : No need SP. So , learn it for your own good and your party members too.

Blink : Max~~~! for your safety!!

Counter Spell: Bounce enemy away when you going to stand up when kissing the floor.

Escape, aerial evasion:Max for safety.

Physical Mastery: max for hp

MP Regen: In the coming version, EL must up this skill at least level 1...but i think that still no enough for you because EL's shield going function like paladin's aura, can switch on and off. It consume a lot mp. Advise to wear the MP recover plate, good in pve.

Elemental Lord Skills
==================
Fire Ball : I left this skill for 1 level because it is quite useful in pvp and pve too..beside damage not bad. but as i m undine , so i didnt up much because still need to save points to my ice skill.

Flame Spark : CD short and use it when you blink. it something can delay some enemy motion in pvp. This time i just level 1 because...no enough point=.=!

Inferno: Level 7 to increase the attack range, original range is 5m and it will become 7m.

Firewall :just level 1 to make enemy fly to sky!!!but dont use it on sm and arcobat...you know..they a lot of aerial skills.

(the extra 10 skill point use at here!because the skill tree link no yet update.)Fire Vortex: since we can both 40level ulti, this skill damage not bad and it burning damage after this skill is huge. suitable use in pve to make enemy fly...and make your member screen...erm..blur



Frost Wind: Short CD same as Flame Spark too. but this skill you can either level 1 or higher, since it got the effect of reduce ice resist,so i choose to up it. but although different level,the time of reduce speed is remain same = 4seconds.

Freezing Sword : Level 11 to enable EX skill of undine. This time going to max it...because i wearing Freezing Sword plate, increase 20% damage, and EX, increase 30%...

Freezing Field: This time , i did not up this skill full.although it damage is very high and when higher level..the time of reduce speed can reach until 7 seconds(if i not mistaken.). but this skill's CD is too long compare to ice stab and freezing sword. And it easy to dodge by rivals in pvp. but once they being hit..there are no ways to run from us. this skill reduce 33% of ice resist. so i just up to enable next skill.

Ice Stab: This skill recommended to max too because it deal great damage when it max level. In addition, it short CD too.


Freezing shield : max it!! since it got a very very LOW chance to FREEZE enemy when you active this skill. And in the coming version, we can switch on this skill anytime if you want,and it will freeze enemy around you. max it and wearing a reduce damage skill plate can make you can reduce 70% of the damage from enemy!but it will consume a lot of mp if you keep on it...(1% mp per 2 seconds...if information not mistaken)

Chilling Mist : MAX!! as it is the symbol skill of undine~! although it CD time was increase in pvp. but this skill is deal crazy damage once the rival in front of you. Besides that, it will slow down the rivals.

Glacial Wave : Can freeze people 100%, if the enemy not under invincible. After T3, it freezing time increase by level. For pvp, it recommended to max or you wear A skill crest so enemy no to fast to break the ice. But i didnt up max because i think level 6, 4seconds in pvp is enough for me. Next version, this will not easy to break by member~weee~

Icy Fraction: Good DPH(damage per hit) skill. it will deal damage to the enemy that under slow state or frozen. You will see the crazy damage when you fight with the mobs that weak to water or party a paladin that got elemental aura. And enemy will be slow down around 4seconds?, after eat this skill. But if enemy jump when u cast this skill, it may missed=.=! i max it because i simply love this skill. Use it mostly for pve, and to pawn head in pvp.

Blizzard : Erm... This skill will most effective when you reduce ice resist of enemy. If not, the damage no much good. But this is good to use when there are a lot mobs.And it got chance to freeze the mobs when they get hit. This skill cannot cancel once you use.





For Undine skill
===========


Ice Barrier: as undine, sure we must try the new skill~! this skill may be useless in pvp(In pvp just absorb 80% damage..so you still will receive 20% of the damage)..and all see you holding an "egg shell" all sure run far far away..lol..But it good to use in pve It will protect you and absorb 100% of the damage, until the damage that you receive higher then you matk.


Ice Spear : I heard that this skill damage is very low...lolx...around 2k attack undine use this skill and deal around hundred++ damage per hit on rivals..but it is attack with all directions and high chance to freeze enemy!

Freezing Sword EX : Improve 30% damage of freezing sword~


-------------------------------------------------------------------------Current Equipment : 5 pieces of sea dragon eq and two marian eq

-------------------------------------------------------------------------
Equipment
Armor:
you can choose either 50A marian or bishop set...but compare...bishop more advantages due to its set combo effect(extra hp and final damage).

but exp than marian set also...


For the new player elemental lord,all armors prefix make life because of heal effect, not easy die in dungeon. But headgear is int.(you had no choice since there no got life prefix in headgear.)


For the old folk elemental lord(:P),can make all int prefix to max your attack, except glove and shoes(because of no choice again.). i believe that you know how to dodge the attack from monsters.


Weapon:


Staff make intelligence and orb make magical.


WHY staff make intelligence?
This is because int prefix can reduce element resist of monster, this is good for us because our damage is fire/water element, this can increase our damage. Not only that, this element resist also can benefit to party member too!


WHY magical orb?
I choose orb because orb has the highest magic attack compare to doll and book. We magician special from other job, our main weapon is right hand weapon.(but at blacksmith list there always show staff is main weapon.) it attack highest than staff, so i make orb as magical to maximum my matk.


Potential : Get Fire and Water and INT as possible since elemental lord got both this elements.
-----------------------------------------------------------

Skill Plate :

Ice Shield - reduce damage.(complusory if your ice shield is max lvl)


Freezing Sword - increase damage.(complusory for elestra because you will find out you will use this skill often.)


Chill Mist - increase damage.


Ice Fraction - increase damage.(this can replace by other attack skill plate.)

Credits:
snow_tsuki which is the owner of this Elestra and Skill Build