December 27, 2012

Yak's Miscellaneous Adept Builds [PvP/PvE]

First of all , I would like to emphasis that Skill Builds are very unique and meant to be cope with gamers' play style. So , take this as a guide line but don't follow it solely.
Before going into the details, I will show you the new 2nd advancement skills for Adept.
  • C2H5OH : Throws alcohol blast. Makes enemy sleepy when hit. Fire Magic. Magic Damage : 191% + 1988. Enemy Miss Rate : 9%. All Elemental Resist : -6%. Duration 15 sec. Earn 1 Alchemic bubble when skill is used.
  • Magma Punch EX: Enhanced version of Magma Punch, Wider range and extra 30% damage.
  • Ice Beam : Shoot strong ice beams. Freeze the enemy with certain probability. Ie Magic. Magic Damage : 637% + 12440. Freeze possibility 40% and last 3.0 sec. Earn 1 Alchemic Bubble when skill is used.
    The player in the video shown here doesn't use the following skill build. Please be cautious

    Introduction:
    Adept is a character who focuses on dealing elemental damage, and supporting the team by disabling enemies, boosting stats, and causing status effects on the enemies. Adept skills cast very fast and have relatively short cool downs compared to other class's skills for the same level. Adepts work very well will Elemental Lords, as both of them deal elemental damage along with being able to ignite them. Many of an Adept's skills are flashy and a few are laggy (magma wave anyone?). I currently follow my Dark Adept build. Without further talking, here are my builds.

    Level 60 Adept



    The simulator doesn't have the new ex skills in it yet, but get them both. They don't cost sp, and are pretty good.

    Level 50 Adept






    Academic Skills:
    Triple Shot: Leave it at level 1, its not strong.
    Air Shot: Left it at level 1 because it's a beginner skill and not that useful.
    Napalm: Not very good.
    Stun Grenade:Maxed for those PvPers, and it is a way to reach the sp requirement in t4.
    Force Out/Bombardment: Not worth it, Magma punch is better.
    Wax: maxed because the speed boost is useful, and the knock down effect can be nice.
    Bubble Shot: Max if you want, it is really useful at level 6 for teammates (absorbs a lot of damage).
    Dodge: Maxed for obvious reasons.
    Aerial evasion: Again maxed for obvious reasons.
    Vending Machine: useful to have, and it doesn't cost sp.
    Health Bolster: Maxed for more survivability.
    Mental Fortitude: More mp is always welcome.
    Attuned Mind: I use a lot of mp, so regenerating it faster is nice.


    Alchemist Skills:Magma Punch: Maxed for more DPS. An Adept's spam skill. See Magma Punch EX for more.
    Summon Slime: Slime is great at dps, level 1 because higher levels only increase the impact damage.
    Sacrifice: Don't even get it.
    Injector: Good for a little bit of hp, requirement to go down the physician branch. Stuns enemies for a few seconds. Low super armor. Can be chained into sleep=IMBA in PvP!
    Cocktail: A good buff for the party/ yourself, increases stats. Pretty much a perm buff.
    Ice punch: chains with magma punch either before or after it. Also a dodge attack, making it a good counterattack. 
    Fire Pillars: Amazing at dealing damage to large bosses/mobs. Acts as a wall for a few seconds, and anything within the circle gets launched in the air. 
    Icing Mass: As Chaos said, large AoE, and it lasts for a few seconds. Slows enemies by a lot. Good dps.
    Poison Charging: Another dodge attack, can chain with 2 more dodges making it very useful. Also has a slight suction effect, making it good for gathering mobs/PvP, and its poison effect.
    Disease: A poison grenade, good for poisoning enemies to use poison break on.
    Magma Wave:  Massive AoE, massive damage, long lasting burn damage, and relatively short cool down for a level 32 skill. Destroys enemy super armor, and it can be aimed after casting.
    Ice Palm: Good at slowing/stunning enemies, deals OK damage.
    Mixed Infection: great at poisoning enemies, good at breaking super armor, good damage.
    Poison Break: T4 ruined the poison skills, they don't do anywhere near as much damage as the fire/ice skills.
    Sleep: Great in both PvP/PvE. it's a counterattack that allows you to start devastating combos on enemies because they're asleep. Also makes it so you cannot be hit with follow up attacks ( apoc roar, zappy(ogre before apoc) roar, etc.Can be chained with injector!
    Eureka: Increases your stats. Nuff said.
    Alchemy Phantom Strengthen  - Element: 100% chance of gaining an extra phantom from using fire/ice skills.
    Icicle Explosion: The Adept ultimate, needed for Adept skills. Great damage, Very fast casting, causes burn damage, and a massive slow effect.
    Poison Pool: Has a large AoE, massive damage (t4 makes it do less damage than icicle explosion), but it has a longer casting time. + the sound you make when casting it is cute :3

    Adept Skills:
    C2H5OH: Lowers enemies elemental resistance, meaning you do more damage with your skills.
    Magma Punch EX: Larger AoE and more damage. As stated earlier, the Adept spam skill. The massive AoE is impossibly useful, it causes fire and burn damage to enemies, and wrecks super armor. Instant casting, too, which makes it a force to be reckoned with.
    Ice Beam:
     Reminds me of those annoying blue lizards that constantly freeze/shatter you. Beastly damage and freezes the enemy. Long distance in a straight line.

    Skill bar:


    by request I uploaded this skill bar. please note that 6-0 is QERFC for me.

    Suffixes:
    Hat: Intellect
    Body: Intellect
    Gloves: HP
    Pants: Intellect
    Shoes: Intellect
    Kavala: Intellect
    Thimble: Intellect

    Why all the intellect instead of hp? Because t4 changes the suffixes so only one hp suffix can proc. It also greatly reduces the amount the suffix heals. Instead I chose int for more intellect. I chose barrage for the off hand because for weapon suffixes only one of each type can proc, in other words double int no longer works, only 1 int will proc.

    Hidden Abilities:
    On the weapons/Rings go for:
    Magic Damage, Intellect, and critical if at all possible. At least try to get Magic Damage.
    Armor/Necklaces/Earrings:
    Intellect, HP, and agility if possible.


    Links:
    Explaination of each skill by Chaos
    Kryonos's Physician Guide
    Adept Skill Simulator

    Credits:
    Chaos for explaining each skill
    Kryonos for linking the skill simulators and for his physician guide.
    Yak-san from MMOsite forum.

    Any feedback/questions greatly appreciated.


    No comments:

    Post a Comment